I love creating holistic experiences. The most rewarding part of being a designer is creating meaningful experiences through collaboration, design process, and attention to detail. Creating brands like ASTRO Gaming has pushed my creative thinking, brand execution, and management skills.
I am a nerd, gamer, cook, gardener and look to inspire and be inspired. Inspired by my father to work hard, embracing sneaker culture to be more bold, and gaming with visually stunning interfaces has all influenced my career as a designer. I hope to continue to grow and use my skills to continue to create brand experiences.
Head of Digital Design
October 2018 - Current
ASTRO GAMING / LOGITECH
Lead designer on all brand experiences, and design manager leading a small and powerful group of designers to tackle any design project. I am a big collaborator with cross functional groups and I oversee and design projects from conceptualization to being on shelves. We may start from ideation to graphics on products, packaging, launch assets, software, and web presence.
Graphic Design Manager
ASTRO GAMING / SKULLCANDY
In charge of evolving the ASTRO Brand forward and enforcing brand rules and aesthetics. With Skullcandy the biggest initiative was to go to retail, and I lead and executed the packaging system.
ASTRO STUDIOS / ASTRO GAMING
Born out of an industrial firm (ASTRO Studios), I joined ASTRO Gaming with sister company ASTRO Studios creating and pushing the ASTRO Gaming Brand.
June 2009 - Sept 2010
Acted as creative director and lead designer for a Facebook gaming company. We were the top 3 Facebook publishers in terms of unique visitors. I helped designed branding and UI for various games from Farm Sims to side scrolling adventures or quizzes.
Graphic Design Intern
October 2006 - July 2008
LVL Studios was a great internship and learning experience at a big web firm. I observed big projects with Apple and HP. I particularly helped conceptualize early solutions, and designed a lot of collateral and internal branding.